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I can't imagine many, if any #ad&d'rs, still using LJ though.


#ad&d would've gotten a kick out of this.. Now I /MAKE/ the kinky leather gear.
"My, what a beautiful day," said Mundy.

Then he threw up.

*BARF.*
MMM ASSCRACK BURNT TOAST
imeä henkii vittu vittu lesbo!

Oct. 5th, 2010

Young brillo pads need special love and attention as they're growing up: http://tinyurl.com/242owa7

Sep. 14th, 2010

So. I got my filthy hands on Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks a few days ago. Finally been able to concentrate enough to start reading into it.

It's more of a book for the artistic side of programming and engineering, and things are toned down to a level where most people could understand and work with things, without deep knowledge of programming. Like...:

int x = 0;

void setup ( ) {
  size ( 300, 300 );
}

void draw ( ) {
  x += 2;
  
  ellipse ( 150, 150, x, x );
  
  if ( x > 300 ) x = 0;
}


Makes a window, and a circle that expands.

One of the examples in the book. It's using a language/IDE called Processing. Which is basically Java, with a ton of the cruft scraped off the top so the user doesn't need to mess with it.

size ( 300, 300 ); makes a 300x300 window. Simple. Normally in Java is takes a crapload of statements, functions, variables, etc, to make a window (known from experience with Java). size ( 300, 300 ); Ding. Window.

I'm curious about the rest of the book. But I'm trying to be patient as I can. I already skimmed over/past the programming intro chapter (singular chapter). Hah.

Also. openFrameworks. Open source, cross-platform libraries to vastly hasten the creation process. Watching a video of artists and designers that've made stuff with it.